Hello
I'm Jack Mulford, an indie game developer, with a specialism in level and game design. Having already been nationally recognised for my abilities in game development and for having a strong passion and ambition towards my work. Having good knowledge and experience in both Unity and Unreal Engine 5, I thrive within multi-disciplinary teams, working well with all specialisms within game development. Currently working on the indie turn-based game "Cosmic Cowboy".
I spend a lot of my time travelling, I use my experiences as a way to gain influence from other cultures and locations around the world. I have gained much experience from travelling and immersing myself in other cultures.
Skills
Engines
Unity - level Design, UI Design, Animation
Unreal Engine 5 - Level Design, Blueprints
Programming
Visual Studio
Unreal Engine Blueprints
Version Control
Github
Fork
Source Engine - Level Design, Scripting
Collaboration
Stand-ups
Scrums
Multi-Disciplinary Development
Agile Methodolgies
Trello
Software
Excel
Soundtrap
Audacity
Canva
Google Docs
PowerPoint
Development
Game Design Documentation
Game Theory
User Testing
Game Design
Level Design
User Research
Grey Boxing
Experience
Having over 3 years of experience in working within multi-disciplinary teams and knowledge of several industry-standard game engines such as Unreal Engine 5 and Unity. I'm currently working on the indie turn-based neon noir “Cosmic Cowboy”. With a specialisation in level design, I have a keen eye for detail as well as making detailed plans catering for the player experience. My belief is that if the player is not having fun, the game will fall apart. If you create 30 seconds of fun, find a way to repeat that process throughout the game. Having experience in working with multiple game genres.
Certifications
Achievements
Selected as the only level designer winner for 2024, being only the third to win overall from Falmouth University. exemplifying future game development talent as recognised by industry experts.
Grads In Games SFAS - Recognised for exceptional game development demonstrating industry knowledge and creative technical skills, commended as a “One To Watch”.
Exhibited at the UK’s largest gaming event, Insomnia (I72) boosting public visibility and awareness while also engaging with 400+ attendees for promotion.